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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Chapter 4. What the Flap Is the Hype About?

Back in 2013, there was a game featuring a little bird that flapped onto the scene in a way only most indie games makers can dream of, that game was Flappy Bird. In this chapter, we are going to look at doing what most people did in 2014, make a Flappy Bird clone!

We will cover the following topics:

  • Why Flappy Bird?
  • The project setup
  • Creating Flappee Bee
  • Flapping Flappee Bee
  • Flower power obstacles
  • Textures and animations
  • GUI creation with Scene2D
  • The Start screen and disposal

Why Flappy Bird?

Flappy Bird has to be, perhaps, the best definition of an overnight success. So much so that the developers who made it ended up pulling it off the app stores as they couldn't handle the sudden coverage the game got. Luckily, ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content