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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Chapter 6. Onto the Next Platform...Game

In this chapter, we are going to look at making our next game! This is going to be based off a classic game, Super Mario Bros. Yes, that's right! We are going to look at making a platformer, a genre made famous and popularized by the famous plumber and the big N. In this chapter, we will look at reusing everything we have learned to give us a head start, and then we will get introduced to a new tool named Tiled—a tile map editor to help us build a simple level. We will then take the output generated from that tool, and import it into our game using the Tile Map API that LibGDX has. Next, we will add our character and introduce collision detection between our character and the tile map we have. Finally, ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content