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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The Gdx.log() methods is extremely handy when it comes to debugging our games"

A block of code is set as follows:

public void render(float delta) {
  batch.begin();
  sprite.draw(batch);
  batch.end();
}

Any command-line input or output is written as follows:

java -verlsion

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content