Summary
In this chapter, we looked at how to integrate third-party services with our game; we saw the different ways a third-party provider can present their library to us, and how we can integrate it in our game. We then took as an example a fictitious third-party provider so we could learn how to interact with that library from our core game code. Finally, we covered a little trick that seems to catch people out a lot, me included!
Coming up, in the next chapter... Oh, there isn't another one...
That's it, readers, we have made it to the end of this book. I hope you enjoyed making these games, I know I have. You learned the basics with Sammy the snake and made UI components with the Flappy bee before we looked at the more advanced features of ...
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