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LibGDX Game Development By Example
book

LibGDX Game Development By Example

by James Cook
August 2015
Intermediate to advanced content levelIntermediate to advanced
280 pages
5h 31m
English
Packt Publishing
Content preview from LibGDX Game Development By Example

Summary

In this chapter, we looked at how to integrate third-party services with our game; we saw the different ways a third-party provider can present their library to us, and how we can integrate it in our game. We then took as an example a fictitious third-party provider so we could learn how to interact with that library from our core game code. Finally, we covered a little trick that seems to catch people out a lot, me included!

Coming up, in the next chapter... Oh, there isn't another one...

That's it, readers, we have made it to the end of this book. I hope you enjoyed making these games, I know I have. You learned the basics with Sammy the snake and made UI components with the Flappy bee before we looked at the more advanced features of ...

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Publisher Resources

ISBN: 9781785281440Supplemental Content