Interacting in mixed reality

With the introduction of any new computing paradigm comes new ways of interacting with it and, as highlighted in the opening paragraph, history has shown that we are moving from an interface that is natural to the computer toward an interface that is more natural to people. For the most part, HoloLens removes dedicated input devices and relies on inferred intent, gestures, and voice. I would argue that this constraint is the second most compelling offering that HoloLens gives us; it is an opportunity to invent more natural and seamless experiences that can be accessible to everyone. Microsoft refers to three main forms of input, including Gaze Gesture Voice (GGV); let's examine each of these in turn.

Gaze refers ...

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