Congratulations for getting through this chapter. We have covered a lot and only just touched the surface on the topics of DirectX and MR applications, but hopefully enough to excite you. We first walked through the Visual C# DirectX 11 Holographic Template, pointing out some of the main components that are most relevant when developing for the HoloLens. We then built on top of the template, creating an AR application capable of detecting and identifying faces and rendering the details in scene.

As mentioned in the opening of this chapter; I hope this chapter has acted, in part, as a catalyst, sparking your imagination of the possibilities of MR applications. It doesn't take much to extend this example to something that can help the ...

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