When you open the Starter project in Unity, you will be greeted with a familiar sight. It's the setup we have been working with throughout the past few chapters. Here, we will briefly describe each major component before looking at how we can download and view the shared object from Blender:
As we have done previously, we are building upon the work we have already covered to allow us to solely focus on the main topics of this chapter, namely, WorldAnchor, integrating Vuforia, and spatial sound. The main difference is the GameObject BlenderService from within Project Hierarchy.
This has the components (scripts) BlenderServiceDiscovery ...