August 2017
Beginner to intermediate
406 pages
8h 47m
English
The luxury of designing for screen-based experiences is that your problem is simplified. In most cases, we own the screen and have a good understanding of it; we lose these luxuries with MR experiences, but gain more in terms of flexibility and therefore opportunity for new, innovative experiences. So it becomes even more important to understand your users and in what context they will be using your application, such as the following:
Some common practices when embedding holograms in the real world include the following:
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