Thinking in terms of the real world

The luxury of designing for screen-based experiences is that your problem is simplified. In most cases, we own the screen and have a good understanding of it; we lose these luxuries with MR experiences, but gain more in terms of flexibility and therefore opportunity for new, innovative experiences. So it becomes even more important to understand your users and in what context they will be using your application, such as the following:

  • Will they be sitting or standing?
  • Will they be moving or stationary?
  • Is the experience time dependent?

Some common practices when embedding holograms in the real world include the following:

  • Place holograms in convenient places--places that are intuitive, easily discovered, ...

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