Exporting from Unity to Visual Studio 

Because we have already discussed these steps in the previous chapters, I will just provide a quick summary outlining the steps required:

  1. In Unity, select File | Build Settings.
  2. Select Windows Store on the Platform list and click Switch Platform.
  3. Set SDK to Universal 10 and UWP Build Type to D3D - Direct3D (D3D) selected means the application will be hosted in a Direct3D window as opposed to the alternative, XAML, of a XAML window, making it slightly more lightweight and more performant.
  4. Check Unity C# Projects.
  5. Click Add Open Scenes to add the scene.
  6. Click Build and select the destination folder.
  7. When Unity is done, a file explorer window will appear where the project directory resides.


  1. Open the ...

Get Microsoft HoloLens By Example now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.