In the earlier sections, we were concerned with setting up the environment. Now, with our environment scanned and the bin placed, we are ready to allow the user to throw paper into, hopefully, the bin. As we did earlier, let's quickly outline our general approach before writing any code.
One motivation for MR devices is the desire to eliminate the abstraction between computers and the real world, including how we interact with them. We want to borrow as much from the real world as possible to help deliver an intuitive and natural experience. In basketball, the ball's velocity is determined by the angle and force of the player's throw; this is ideally what we want to mimic.
HoloLens recognizes gesture input ...