Books on HTML5 and JavaScript
For more information on HTML5 and JavaScript, the following books are recommended:
- JavaScript: The Good Parts by Douglas Crockford (O’Reilly, 2008): The seminal work that helped put JavaScript on the map as a “real language” and pushed a set of best practices for developers. Required reading for JavaScript developers.
- JavaScript Patterns by Stoyan Stefanov (O’Reilly, 2010): A great second book on JavaScript that pushes the language further and provides a number of different ways to bend JavaScript to your will.
- Introducing HTML5 Game Development by Jesse Freeman (O’Reilly, 2012): One of the first books on a single HTML5 game engine. An in-depth (but compact) guide to Impact.js.
- Foundation HTML5 Canvas: For Games and Entertainment by Robert Hawkes (friendsofED, 2011): A gentler yet thorough introduction to HTML5 canvas suitable for less experienced developers.
- Foundation HTML5 Animation with JavaScript by Billy Lamberta and Keith Peters (friendsofED, 2011): A book making things move in an interesting way using HTML5 Canvas.
- HTML5 Games Most Wanted: Build the Best HTML5 Games by Egor Kuryanovich, et al (friendsofED, 2012): An HTML5 cookbook including articles from a number of different authors on different HTML5 game development techniques.
- Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Mario Andres Pagella (O’Reilly, 2011): A short book that focuses on a single genre of games and covers it quite well, providing the code ...