September 2012
Intermediate to advanced
552 pages
14h 48m
English
You now have some of the additional pieces of glue necessary for an HTML5 game engine: setup, input, and assets. Setting up the visual container for the game is important to get anything on the screen at all. Input on mobile devices is a little trickier than on a desktop because any type of input requires a visual element to display to the user, such as buttons or a joypad. Asset loading, although not a sexy topic, is an important one to get right. Nothing destroys the professionalism of a game more than a bunch of elements popping onto the screen while you play.
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