September 2012
Intermediate to advanced
552 pages
14h 48m
English
This chapter looked at one of the few less-than-bright spots in mobile HTML5 gaming: audio. It looked at some of the basics of using the HTML5 <audio> tag and then jumped into adding a simple sound engine for both desktop and mobile into the Quintus engine. While sound in mobile browsers is limited, you make use of it provided you are aware of the limitations and use it to augment the game experience rather than rely on it as a core feature of your mobile game.
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