September 2012
Intermediate to advanced
552 pages
14h 48m
English
This chapter introduced some of the most popular commercial and open-source HTML5 game engines that support mobile. The goal of the chapter was to give you a taste of what developing in a few of the popular open-source libraries looks like from a philosophy and coding standpoint. There are many more engines and libraries to choose from, each with their own philosophy and game target. The HTML5 game framework space is still in its early days, and there are lots of exciting developments in the space happening daily.
Read now
Unlock full access