September 2012
Intermediate to advanced
552 pages
14h 48m
English
Building off the last chapter, where you built a 2-D platformer, this chapter builds an editor that enables you to edit the level to modify the tile data that makes up the level and save those changed levels. To allow the level data to be saved, you need to wrap the game inside of a Node.js application that can handle writing out the saved game data.
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