Skip to Content
Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Getting Started with Device Orientation Events

When you want more information than just the screen portrait or landscape orientation, it’s time to dive into the deviceorientation event, which gives you three angular values indicating precisely how the device is held in 3-D space and is triggered at a high rate as the device is adjusted.

The specification associated with device orientation is the DeviceOrientation Event Specification; the latest version is available at: www.w3.org/TR/orientation-event/. The most important event is deviceorientation, which you can use to determine the angle at which you are holding your device.

Although this event is useful in mobile devices, desktop browsers have also started supporting the event (MacBooks started including an accelerometer a couple of years ago), and it’s available in Chrome. Firefox also has support for it, but at least in OS X, Firefox doesn’t trigger the event. Desktop IE, Safari, and Opera don’t have support as of this writing.

Detecting and Using the Event

To see if your browser supports the event, you can check for the existence of the event object on the window:

  if (window.DeviceOrientationEvent) {
      // Device orientation supported
  }

Firefox pre-version 6 had support for a nonstandard OrientationEvent, but since version 6 it has supported the standard event.

Next, to listen for the event, as usual you can either use addEventListener or jQuery. The only caveat is that if you use jQuery you need to pull out the original event ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella
HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom

Publisher Resources

ISBN: 9781118421444Purchase book