September 2012
Intermediate to advanced
552 pages
14h 48m
English
Content preview from Professional HTML5 Mobile Game Development
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Table of Contents
Chapter 1: Flying Before You Walk
Building a Complete Game in 500 Lines
Adding the Boilerplate HTML and CSS
Creating Your Game’s Structure
Refactoring the Sprite Classes
Chapter 3: Finishing Up and Going Mobile
Capturing a Brief History of HTML5
Considering HTML5 from a Game Perspective
Considering HTML5 from a Mobile Perspective
Surveying the Mobile Browser Landscape
Chapter 5: Learning Some Helpful Libraries
Chapter 6: Being a Good Mobile Citizen
Responding to Device Capabilities
Dealing with Browser Resizing, Scrolling, and Zooming
Configuring Your App for the iOS Home Screen
Taking Mobile Performance into Consideration
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