September 2012
Intermediate to advanced
552 pages
14h 48m
English
You have now completed the initial Quintus functionality, adding in sprites, sprite maps, scenes, and the stage. The engine is now complete enough to be used to build a Canvas game, as was shown in the simple Blockbreak game built at the end of the chapter. As you’ll see in the next few chapters, with a few more extensions, the engine will be capable of building CSS3 and SVG games.
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