Skip to Content
Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Using Native WebSockets in the Browser

The native WebSocket API available in supported browsers is quite small and clean, but it doesn’t do a lot other than send text to and from the server, so the addition of compatibility and fallback issues make it a chore to work with directly.

Assuming you have a server that supports WebSockets, you can open a connection using a new WebSocket object from the browser with the following:

    var socket = new WebSocket("ws://servername.com/socket-resource");

The WebSocket equivalent of the http:// URL prefix is ws://. Secure WebSockets, the equivalent of https://, has a wss:// prefix.

That socket object has four callbacks used to listen for events on the socket:

socket.onopen = function(){
  // Socket has been opened
}; 
socket.onmessage = function(event) {
  // Message data in event.data
};
socket.onclose = function() {
  // WebSocket has been closed
};
socket.onerror = function(event) {
  // Error triggered
};

To send data on the socket, call socket.send:

socket.send(message);

This sends the message string to the server. One thing to remember with WebSockets is that all the data sent back and forth is in the form of a string, so it’s up to you to encode and decode those strings with some mechanism. (JSON is an obvious and popular choice.)

Rather than set up a server simply to test out native WebSockets, the websocket.org website provides an echo server you can use to test writing the client-side WebSocket code.

Create a new file called echo.html and add ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella
HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom

Publisher Resources

ISBN: 9781118421444Purchase book