September 2012
Intermediate to advanced
552 pages
14h 48m
English
You now have the building blocks to create a reusable HTML5 game engine. You created the initial game container object, the game loop, and some base classes for working with events and components. Having a solid base on which to build the rest of the engine in a modular way is going to help a lot down the line. The next chapter covers loading some game elements onto the page and building a reusable user input handling system.
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