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Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Putting in a Title Screen

An animated starfield, although nice, isn't a game. To start to build out the same elements of the game, one of the first requirements for a game is to display a title screen showing the users what they can play.

The title screen for Alien Invasion isn't going to be anything special—just a text title and a subtitle. So a generic GameScreen class with a title and subtitle centered on the screen is enough to get the job done.

Drawing Text on Canvas

Drawing text on the canvas is straightforward and allows you to use any font loaded on the page. This flexibility means you can use any of the standard web-safe fonts as well as any fonts that have been loaded via @font-face onto the page.

The declarations for @font-face take some care because depending on the browsers that need to be supported, four different file formats need to be available. Luckily, if you aren't going to install the files locally, but rather serve them off an online service such as the free Google web fonts, all that's needed is a single linked style sheet. (You can browse the fonts available for free use at Google web fonts at (www.google.com/webfonts.)

For Alien Invasion, the font Bangers gives the game a nice retro “Invasion of the Body Snatchers” feel. Add the following line to your HTML (not your JavaScript) below the base.css link tag:

<head>
  <meta charset="UTF-8"/>
  <title>Alien Invasion</title>
  <link rel="stylesheet" href="base.css" type="text/css" />
<link href='http://fonts.googleapis.com/css?family=Bangers' ...
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Publisher Resources

ISBN: 9781118421444Purchase book