September 2012
Intermediate to advanced
552 pages
14h 48m
English
This book has covered a lot of ground, but the HTML5 space moves quickly, and a number of cutting-edge specifications for technologies that are not yet available for general use in mobile browsers are worth considering because they will expand the type of mobile HTML5 games you can develop. This includes direct access to hardware-accelerated 3-D in the browser via OpenGL ES, access to better sound support via Web Audio API, and access to additional native hardware features. This chapter describes these cutting-edge specifications.
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