September 2012
Intermediate to advanced
552 pages
14h 48m
English
You built a simple animation system that allows the use of named, timed animation to control character animation. Abstracting away the details of which frame is playing on a character at any given time makes it easier to add more complicated behaviors to your characters. In preparation for Chapter 18’s platform game, this chapter also covered adding in an animated camera that follows the player along with support for scrolling parallax backgrounds.
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