Skip to Content
Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Implementing Lander

Now put your newfound Forward-Euler sprite class to good use and build a simple physics-based game where you spelunk around in a moon lander. Why is this a good use of your physics details? Well, unlike other games, where you generally get to control the velocity of your protagonist directly, in Lander-style games, you control only acceleration, meaning that movements need to be planned out in advance. You have three controls: thrust left, thrust right, and thrust up. You need to carefully plan your ascent because if you use too much upward thrust, you’ll watch helplessly as your lander crashes into the ceiling.

Bootstrapping the Game

Create a new file called lander.html and add the code in Listing 17-4 to create the basic outline and setup for your game.

Listing 17-4: lander.html

<!DOCTYPE HTML>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <title>Simple Cannon example</title>
    <script src='js/jquery.min.js'></script>
    <script src='js/underscore.js'></script>
    <script src='js/quintus.js'></script>
    <script src='js/quintus_input.js'></script>
    <script src='js/quintus_sprites.js'></script>
    <script src='js/quintus_scenes.js'></script>

    <meta name="viewport" content="width=device-width,user-scalable=no">
    <style>
      body { padding:0px; margin:0px; }
      #quintus { background-color:#CCC; }
    </style>
  </head>
  <body>
    <canvas id='quintus' width='480' height='320'></canvas>
    
    <script>
      var Q = Quintus().include("Input,Sprites,Scenes")
                       .setup()
                       .controls();

    </script>
  </body>
</html>
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella
HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom

Publisher Resources

ISBN: 9781118421444Purchase book