September 2012
Intermediate to advanced
552 pages
14h 48m
English
You have now tied together the Canvas and animation code along with some new tile and collision detection to build a simple platformer game. In a production game there are a number of places where you could continue to optimize and enhance the engine, including adding in polygon-to-polygon collisions to get more accurate sprite collisions and using a quadtree or a tile-based system to keep the calculations for sprite collisions to a minimum.
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