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Getting Started with Unity 5.x 2D Game Development
book

Getting Started with Unity 5.x 2D Game Development

by Francesco Sapio
February 2017
Beginner
478 pages
11h 5m
English
Packt Publishing
Content preview from Getting Started with Unity 5.x 2D Game Development

Navigation

Now, we should have a better understanding of why AI is so important and vital for video games, but it's such an extensive topic that it cannot be dealt with in a small chapter like this. Therefore, we will focus on just one particular aspect, which is navigation. Since this is an introductory chapter to the topic, we will hope to understand the basic concepts of navigation, but implement just one of the simple techniques that we will use in our game.

Aspects of navigation

Game characters move within the game and its levels. The movement can be quite simple, such as that of arcade games or NPCs following or targeting you, and others can be quite complex like in fast paced action and adventure games. Fixed routes are simple to implement ...

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Publisher Resources

ISBN: 9781784397173