February 2017
Beginner
478 pages
11h 5m
English
In the previous chapter, we decided to use Z-Buffering instead of Sorting Layers. However, we need to decide which elements of our game will be in the foreground compared to the others.
In addition, it is important to keep in mind how the camera is set. Select Main Camera, which should be the only camera in the scene. This is what the Inspector should look like:

As you can see, by default, its Z value on the the position is set to -10. This means you cannot have any greater negative values (that means smaller than -10) in the Z value of a Sprite, otherwise it will not be rendered. For our purpose, -10 ...
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