Tower defense games
Tower defense games come in many different styles. For example, in the following screenshot of Defense Grid: The Awakening and Unstoppable Gorg, both are top-down isometric style games. However, they are set in different worlds, with different objectives. So, given this, what makes a tower defense game? For one, they are centered on the idea of defending something, whether it is buildings, resources, weapons, and so forth. This is the main mechanism that defines the genre and drives the gameplay. Secondly, most tower defense games require economic and resource management. For example, after each wave of enemies, you may obtain a certain amount of virtual currency that you must then allocate to either the purchase of new defenses ...
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