Get animated!!
One practical example to do that takes you outside of Unity is to think about the movement involved in animation. For example, when you are walking, typing, drinking, eating, any kind of movement, do it in slow motion. What you begin to notice is how subtle movements can make animations distinct and give it character. For each animation, such as drinking a glass of water for instance, do it in a different way. Pick up the cup, perhaps with a different grip such as using your whole hand or a few fingers around the handle. As you begin to become more conscious about movement, you should be able to gain some insight into how you might need to adjust an animation in Unity when something doesn't quite feel right. To get a better idea ...
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