Chapter 1. A Flat World in Unity

This is the beginning of our journey in to the world of 2D game development with Unity. This book is structured to guide you through the creation of an entire 2D game from scratch, in particular a tower defense game.

Despite the fact that we will focus on 2D game development, our final goal is to learn how to use Unity, and therefore this means that we will also have a glance at how Unity handles 3D. So, if later on you want to dedicate some time to 3D games, by the end of this book you will have the necessary background for doing so. In fact, the book is structured to contain as much detail as possible for each topic, and this includes historical overviews and references to further readings.

In every chapter, we ...

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