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Getting Started with Unity 5.x 2D Game Development
book

Getting Started with Unity 5.x 2D Game Development

by Francesco Sapio
February 2017
Beginner
478 pages
11h 5m
English
Packt Publishing
Content preview from Getting Started with Unity 5.x 2D Game Development

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "All of them are placed inside a folder named Assets, which can be found inside the Project folder."

A block of code is set as follows:

public AwesomeUnityDeveloper GettingStarted(Yourself you) {
  you.ReadThisBook();
  return you;
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

public AwesomeUnityDeveloper GettingStarted(Yourself ...
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Publisher Resources

ISBN: 9781784397173