February 2017
Beginner
478 pages
11h 5m
English
In this second chapter, we will begin to build our game. We will see how it's possible to place objects in 2D space and create templates for the most used objects. Furthermore, we will see how Unity deals with scripts, and we will write a couple of our own for our game.
In particular, we will cover the following topics:
Like all the other chapters of this book, you will find the Homework section at the end. It has a range of different exercises for you to do to improve your skills and implement ...
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