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Actionscript Cookbook
book

Actionscript Cookbook

by Joey Lott
July 2003
Intermediate to advanced
896 pages
45h 43m
English
O'Reilly Media, Inc.
Content preview from Actionscript Cookbook

4.8. Drawing Regular Polygons

Problem

You want to draw a regular polygon (a polygon in which all sides are equal length) at runtime.

Solution

Create a custom MovieClip.drawRegularPolygon( ) method using the Drawing API and invoke it on a movie clip.

Discussion

You can create a method to draw a regular polygon using basic trigonometric ratios to determine the necessary angles and coordinates of the segments.

The drawRegularPolygon( ) accepts five parameters:

sides

The number of sides in the polygon

length

The length of each side in pixels

rotation

The number of degrees by which the polygon should be rotated

x

The x coordinate of the center of the polygon

y

The y coordinate of the center of the polygon

Define the custom drawRegularPolygon( ) method on MovieClip.prototype to make it available to all movie clip instances:

// Include the custom Math library from Chapter 5 to access Math.degToRad(  ).
#include "Math.as"

MovieClip.prototype.drawRegularPolygon = function (sides, length, rotation, x, y) {

  // Convert rotation from degrees to radians.
  rotation = Math.degToRad(rotation);

  // The angle formed between the segments from the polygon's center as shown in 
  // Figure 4-5. Since the total angle in the center is 360 degrees (2π radians), // each segment's angle is 2π divided by the number of sides. var angle = (2 * Math.PI) / sides; // Calculate the length of the radius that circumscribes the polygon (which is also // the distance from the center to any of the vertices). var radius = (length/2)/Math.sin(angle/2); ...
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Publisher Resources

ISBN: 0596004907Catalog PageErrata