To draw a filled shape, call beginFill( )
prior
to any other drawing methods, including the custom methods you have
defined such as drawCircle( )
and
drawPolygon( )
. Invoke endFill(
)
after calling other drawing methods to create the shape.
Tip
You cannot apply a fill to an existing shape drawn at authoring time
or runtime. You must invoke beginFill( )
before
drawing the shape to be filled.
This example creates a solid blue circle with a radius of 100 pixels:
_root.createEmptyMovieClip("shape_mc", 1); // Tell ActionScript to begin a solid, blue fill. shape_mc.beginFill(0x0000FF, 100); // Invoke a custom drawing method, such asdrawCircle( )
, or invokelineTo( )
or //curveTo( )
multiple times to create a closed shape. shape_mc.drawCircle(100); // CallendFill( )
to close the shape after other drawing methods have been called. shape_mc.endFill( );
The beginFill( )
method requires two parameters:
-
fillColor
The RGB value to use for the fill
-
alpha
The value between 0 (transparent) and 100 (opaque) that controls the opacity
To create a translucent, filled shape, specify an
alpha
less than 100. If
alpha
is 0, the shape will appear
unfilled. Don’t forget to define a line style if you
want the outline to be visible.
The endFill( )
method does not require any
parameters. It simply ends the fill initiated with
beginFill( )
or beginGradientFill(
)
. To avoid unexpected results, ensure that the pen
returns to the starting point to complete the
shape
before invoking
endFill( )
.
Get Actionscript Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.