You want to play a sound or stop one from playing.
start( ) and
methods of the
object that controls the sound.
Sounds added to timelines at authoring time begin playback as soon as
the playhead enters the frame containing the sound. In contrast,
sounds that are added programmatically (see Recipe 13.2 and Recipe 15.5) do
not begin playing until they are started with the
Sound.start( ) method:
You can also specify the number of seconds into the audio track at
which to begin playback by passing the
method an optional
offset parameter. For
example, if you pass the
start( ) method a value
of 6, the audio will begin playing six seconds into the sound clip:
Unless directed otherwise, a sound plays once (until it reaches its
end). You can stop a sound prematurely with the
You can also stop all sounds in a movie using the
stopAllSounds( ) global function:
When you stop a sound and then restart it, Flash automatically restarts the sound at the beginning.