You want to store persistent data on the FlashCom server.
Use a remote shared object to store persistent data on the server and
access it from one or more clients. Use the
SharedObject.get( ) method in the Server-Side
ActionScript to create the shared object, and then connect the
client(s) to the shared object using the
SharedObject.getRemote( ) and
) methods in the client-side ActionScript. Or, you can
create the RSO entirely from the client using the
SharedObject.getRemote( ) method.
To create persistent remote shared objects, you can use one of two
approaches. Either you can create the server-side shared object using
SharedObject.get( ) method in an
.asc file and then connect to it from the Flash
clients, or you can handle everything from the client. Creating the
shared object on the server side is preferable in most scenarios
because it allows you to do more things with the data on the server.
(The server-side .asc file must exist within the
FlashCom application. See Recipe 14.1
and Recipe 14.14.) The
) method requires you to specify the name of the shared
object as well as a Boolean value indicating whether the shared
object should be persistent (
true) or not
false). (In this case, you want to create a
persistent object. See Recipe 17.5 for information about creating nonpersistent shared objects.) If a shared object with the same name already exists on the server, then it is opened; otherwise, ...