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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
Contents
List of Figures xix
Preface to the Second Edition xxiii
Preface to the First Edition xxv
Acknowledgments xxvii
About the Author xxix
Chapter
1
Introduction 1
1.1
What Is Game Physics? 2
1.2
What Is a Physics Engine? 2
1.2.1 Advantages of a Physics Engine 3
1.2.2 Weaknesses of a Physics Engine 4
1.3
Approaches to Physics Engines 5
1.3.1 Types of Objects 5
1.3.2 Contact Resolution 6
1.3.3 Impulses and Forces 6
1.3.4 What We’re Building 7
1.4
The Mathematics of Physics Engines 8
1.4.1 The Math You Need to Know 8
1.4.2 The Math We’ll Review 9
1.4.3 The Math I’ll Introduce 10
1.5
The Source Code in the Book 10
1.6
How the Book Is Structured 11
1.6.1 Exercises and Projects 12
vii
viii Contents
PART I Particle Physics 15
Chapter
2
The Mathematics of Particles 17
2.1
Vectors ...
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Publisher Resources

ISBN: 9780123819765