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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
15
Resting Contacts
and Friction
o far I’ve used the terms contacts and collisions interchangeably . The collision
Sdetector finds pairs of objects that are touching (i.e., in contact) or interpen-
etrating. The collision resolution algorithm manipulates these objects in physically
believable ways.
From this point on, I will make a distinction between the two terms: a con tact is
any location in which objects are touching or interpenetrating, whereas a collision is a
type of contact in which the objects are moving together at speed (this is also called an
impact in some physics systems). This chapter will introduce another type, the resting
contact.
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Publisher Resources

ISBN: 9780123819765