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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
504 Appendix C Mathematics Summary
Fo rces through an object’s center of mass can be combined using D’Alembert’s
principle:
f =
i
f
i
Forces not through the center of mass also have a torque componen t:
τ = p
f
×f
where p
f
is the position of application of the force , relative to the center of mass.
D’Alembert’s principle also applies to rotations:
τ =
i
τ
i
which includes the torques generated from off-center forces.
The separating velocity of two co lliding objects, v
s
, is related to their velocity
immediately before the collision v
c
by
v
s
=−cv
c
where c is the coefficient of res titution.
C.6 Other Formulas
Hook ’s law related the force of a spring f to its length:
f =−k(|d|−l
0
)
d
where d is the vector from one end of the spring to another.
Simple fluid flow can be
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Publisher Resources

ISBN: 9780123819765