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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
502 Appendix C Mathematics Summary
A3×3matrix,
M =
abc
def
ghi
has its inverse given by
M
1
=
1
det M
ei fh ch bi bf ce
fg di ai cg cd af
dh eg bg ah ae bd
where det A is the determinant of the matrix,
det M =aei + dhc +gbf ahf gec dbi
Aquaternion,
θ
ˆ
=
w
x
y
z
represents the same rotation as the following matrix:
=
1 (2y
2
+2z
2
) 2xy + 2zw 2xz 2yw
2xy 2zw 1 (2x
2
+2z
2
) 2yz +2xw
2xz +2yw 2yz 2xw 1 (2x
2
+2y
2
)
A transformation matrix M
t
can be changed into a new c oordinate system, using
a transform M
b
to the new coordinate system according to
M
t
=M
b
M
t
M
1
b
C.4 Integration
To update an object’s position,
p
=p +
˙
pt +
1
2
¨
pt
2
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Publisher Resources

ISBN: 9780123819765