516 Index
G
Game(s)
blob, 153
camera, attached to spring, 91, 92f
Half-Life, 3– 4
Loco Roco, 153
pool simulation, 136
Game-specific data, 3–4
General forces, added to physics engines
built-in gravity and, 87
code, 78–79, 81–86
D’Alembert’sprinciple and, 77–80
damping and, 87
force generators and, 80–87
General-purpose physics engine, 4
Geometric division algorithm, 447
Geometric primitives, 292
Geometry
background level, 292
for collision detection, 255, 280, 280f,
292–294, 293f, 438
coordinate,8–9,9f
primitive assemblies, 293–294, 293f
rendering, 438
of scalar product, 32–33, 33f
of vector product, 36–37, 36f
Gilbert Johnson Keerthi distance
algorithm (GJK), 294
Gimbal lock, 167
GJK. See Gilbert Johnson Keerthi distance
algorithm
GLUT toolkit, 11
Gravity
built-in, 87
force ...