Skip to Content
Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
516 Index
G
Game(s)
blob, 153
camera, attached to spring, 91, 92f
Half-Life, 3– 4
Loco Roco, 153
pool simulation, 136
Game-specific data, 3–4
General forces, added to physics engines
built-in gravity and, 87
code, 78–79, 81–86
D’Alembert’sprinciple and, 77–80
damping and, 87
force generators and, 80–87
General-purpose physics engine, 4
Geometric division algorithm, 447
Geometric primitives, 292
Geometry
background level, 292
for collision detection, 255, 280, 280f,
292–294, 293f, 438
coordinate,8–9,9f
primitive assemblies, 293–294, 293f
rendering, 438
of scalar product, 32–33, 33f
of vector product, 36–37, 36f
Gilbert Johnson Keerthi distance
algorithm (GJK), 294
Gimbal lock, 167
GJK. See Gilbert Johnson Keerthi distance
algorithm
GLUT toolkit, 11
Gravity
built-in, 87
force ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Engine Architecture, 2nd Edition

Game Engine Architecture, 2nd Edition

Jason Gregory

Publisher Resources

ISBN: 9780123819765