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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
458 Chapter 17 Putting It All Together
physics engine). F or a huge explosion, a neat effect is to set fire to objects as they first
come into the range of the concussion wave (i.e., add fire particles to the surface of
the object). This gives the effect of a consuming fireball.
17.3 Limitations of the Engine
So we have built a usable physics engine and had some fun putting it through its paces
in various game situations. This is about as far as we’ll be going in detailed code. The
rest of the book addresses in a more general way other issues and approaches.
As I’ve said from the beginning, the approach we’v e taken is a sound one, with a
good blend of implementation ease and simulation power. Ultimately, however, any
approach has limitations. Whil ...
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Publisher Resources

ISBN: 9780123819765