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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
Index
A
AABBs. See Axis-aligned bounding boxes
Accelerated velocity removal, 392–393
Acceleration
angular, 173, 211
defined, 40
in differential calculus, 40–41
in laws of motion, 50
rotation mathematics and, 172–173
ActionScript 3, 475–479
Addition, vector, 27–29, 27f
Aerodynamic surface
in flight simulator, 235–240
orientation, 235
Aerodynamic tensor, 234–235
Aileron, 235
Air velocity, 237
Aircraft
flight simulator
aerodynamic surface, 235–240
aerodynamic tensor, 234–235
introduction to, 234
put together, 240–242, 241f
rotation axes, 165, 166f
rudder, 240–241
Algebraic notation, 8
Algorithms
alternative update, for collision
resolution, 381–384
coherence and, 294, 328–331, 329f
contact resolver
introduction to, 130–131
resolution order, 131–135, 131f
time-division engines
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Publisher Resources

ISBN: 9780123819765