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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
66 Chapter 4 TheParticlePhysicsEngine
FIGURE 4.3 Screenshot of the fireworks demo.
4.2 Fireworks
Our second ex ample may appear less useful, but demonstrates a commo n application
of particle physics used in most games. Fireworks are just a very ostentatious applica-
tion of a particle system that could be used to display explosions, flowing water, and
even smoke and fire.
The fireworks demo in the source code allows you to create an interactive fire-
works display. You can see a display in progress in Figure 4.3.
4.2.1 The Fireworks Data
In our fireworks display we need to add extra data to the basic particle structure. First,
we need to know what kind
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Publisher Resources

ISBN: 9780123819765