Skip to Content
Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
488 Chapter 20 Other Types of Physics
20.2 Reduced Coordinate Approaches
Another technique sometimes mentioned in game development circles (although
very rarely implemented) is the reduced coordinate approach.
In our physics engine we’ve given each rigid body 12 degrees of freedom—three
each for position, orientation, velocity, and rotation. The orientation uses four values
but has only three degrees of freedom; the fourth value can always be determined from
the other three (because the size of the quaternion must be 1).
When objects are in contact, or have j oints between them, they are constrained.
They can no longer have any value for each of the 12 degrees of freedom. For exam-
ple: if a nonliftable block is placed on the flat ground, it can on
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Engine Architecture, 2nd Edition

Game Engine Architecture, 2nd Edition

Jason Gregory

Publisher Resources

ISBN: 9780123819765