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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
10.3 D’Alembert for Rotation 225
*/
class Spring : public ForceGenerator
{
/**
* The point of connection of the spring in local
* coordinates.
*/
Vector3 connectionPoint;
/**
* The point of connection of the spring to the other object
* in that object’s local coordinates.
*/
Vector3 otherConnectionPoint;
/** The particle at the other end of the spring. */
RigidBody *other;
/** Holds the spring constant. */
real springConstant;
/** Holds the rest length of the spring. */
real restLength;
public:
/** Creates a new spring with the given parameters. */
Spring(const Vector3 &localConnectionPt,
RigidBody *other,
const Vector3 &otherConnectionPt,
real springConstant,
real
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Publisher Resources

ISBN: 9780123819765