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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
15.6 Summary 411
FIGURE 15.6 The problem with sequential contact resolution.
that the sliding will only occur after the player disturbs the stack. If you n eed to build
large stacks of objects that are stable to slight knocks, you can either use one of the
simultaneous resolution approaches in Chapter 20 or use fracture physics, found in
Chapter 17.
15.6 Summary
Resting contacts can be dealt with as if they were tiny little bouncing contacts: the
contact interpenetration is resolved, and the closing velocity is killed by applying a
small impulse.
By reducing the resting forces over the entire duration of a simulation frame into
just an instant of impu ...
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Publisher Resources

ISBN: 9780123819765