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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
9.4 Implementing the Mathematics 183
is shorthand for
abcd
ef gh
ijkl
0001
We can certainly multiply two 4 × 4 matrices together. If we multiply two 4 × 4
matriceswith[0001]astheirbottomline,weendupwithanothermatrixwhose
bottomlineis[0001].
So in our code, when we come to multiply together two 3×4matrices(tocombine
their transformations), we magically make the extra values appear, without storing
them, exactly as we did for transforming vectors. The code looks like this:
Excerpt from file include/cyclone/core.h
class Matrix4
{
// ... Other Matrix4 code as before ...
/**
* Returns a matrix, which is this one multiplied by the other given
* matrix.
*/ ...
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Publisher Resources

ISBN: 9780123819765