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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
10 Chapter 1 Introduction
Each of these topics is reviewed lightly once in the book, but afterwards I’ll assume
that you are happy to see the results used directly. They are the bread and butter topics
for physics development, so it would be inconvenient to step through them each time
they arise.
If you find later sections difficult, rereading the reviews is worthwhile, as well as
finding a more comprehensive reference to linear algebra or computer graphics, and
teaching yourself ho w they work.
1.4.3 TheMathI’llIntroduce
Finally, there is a good deal of mathematics that you may not have discovered unless
you have done some physics programming in the past. This is the content I’ll try not
to assume you know , and c ov er in more depth.
At the most wel ...
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Publisher Resources

ISBN: 9780123819765