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Game Physics Engine Development, 2nd Edition
book

Game Physics Engine Development, 2nd Edition

by Ian Millington
July 2010
Intermediate to advanced
524 pages
16h 56m
English
CRC Press
Content preview from Game Physics Engine Development, 2nd Edition
3
The Laws of
Motion
hysics engines are based on Newton’s la ws of motion. In later sections, we will
Pbegin to use results that were added to Newton’s original work, but the funda-
mentals are his.
Newton discov ered three laws of motion that describe with great accuracy how
point masses behave. A point mass is somewhat imaginary: it is an object that has
mass, but no size. It is an object, therefore, that can’t rotate, but otherwise moves
ar ound normally. It might seem that this fantasy is particularly useless: every real
object does have size, after all. But the physics of many things can be simplified to
point masses. Newton used his laws very succe ...
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Publisher Resources

ISBN: 9780123819765